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1. Request] Remove free LAV's and AV grenades - in Feedback/Requests [original thread]
Speaking on the topic of AV grenades specifically, no. I'd almost be okay with separating them into specific skills (Flux/Locus/AV), but removing them entirely? No. I think what we really need are some hard numbers to work with instead going off ...
- by Polish Hammer - at 2013.05.23 20:13:00
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2. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
Mary Sedillo wrote: Polish Hammer wrote: Just wanted to say that the HMG feels about right now. I actually kill people now instead mildly inconveniencing them. I'd like to hear from other heavies about how they feel about the HMGs now. ...
- by Polish Hammer - at 2013.05.10 22:43:00
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3. [Feedback] HMG Patch/Hotfix - in Feedback/Requests [original thread]
Just wanted to say that the HMG feels about right now. I actually kill people now instead mildly inconveniencing them. I'd like to hear from other heavies about how they feel about the HMGs now.
- by Polish Hammer - at 2013.05.10 22:19:00
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4. Logistics/Assault Solutions - in Feedback/Requests [original thread]
What if you gave some sort of bonuses to light weapons for assault suits and then equipment bonuses for logi suits? Like assault suits would get X amount of bonus damage or reduction in PG/CPU or increased scanning awareness (i.e. stuff would pop...
- by Polish Hammer - at 2013.05.10 01:03:00
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5. HMG nerfs really necessary? - in Feedback/Requests [original thread]
Paran Tadec wrote: Given that sharpshooter is no longer going to add range, I dont see these nerfs as necessary. All it needed was quicker heat buildup. I guess me and everyone else gonan roll logi bros? I suppose i'll roll as the lowly heav...
- by Polish Hammer - at 2013.05.03 23:21:00
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6. [Idea] Balancing shields vs armor tanking - in Feedback/Requests [original thread]
I like this concept. With what Tarquin said about after the shields get dropped, I think this could be a very nice balancing idea to the shield tanks.
- by Polish Hammer - at 2013.04.30 00:04:00
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7. 0% - in Feedback/Requests [original thread]
Cool story bro, post on your main.
- by Polish Hammer - at 2013.02.19 00:39:00
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8. Forge Guns OP? Not sure but here is some thoughts. - in Feedback/Requests [original thread]
Leave the Forge Guns alone. Last time a select few got all bent out of shape about them, they nerf'd the damage to where they were pointless to use. Tanks had a damn frenzy. Nothing is needed to do to the Forge Guns. End of story. Which weapon...
- by Polish Hammer - at 2013.02.13 01:26:00
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9. Forge Guns are OP - in Feedback/Requests [original thread]
Aeon Amadi wrote: No they're not. There. I said what everyone else was thinking. EDIT: Further elaboration > Forge Guns require specialization, being as you -have- to go Heavy in order to use them and thusly take a major hit to your speed...
- by Polish Hammer - at 2013.02.12 21:15:00
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10. [Request] When are CCP improving the texture quality or are you guys even going to? - in Feedback/Requests [original thread]
You're better off just assuming "yes" and waiting. CCP doesn't tend to take personal questions and really the only people that would know are the guys who frequent the IRC chats. Iron Wolf, Nova, KAGEHOSHI, so on and so on.
- by Polish Hammer - at 2013.02.09 01:54:00
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11. [FEEDBACK] Graphics, Heavy Armor, and Spawn Points(Ambush.) - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Saoa Scum wrote: in all sense that amount of dmg they can take more is too big of advantage compared to my faster moving strafing... i will get hit no matter how much or good i bunnyjump/strafe (unless im lucky o...
- by Polish Hammer - at 2013.02.09 00:30:00
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12. Feedback: Core Gameplay - in Feedback/Requests [original thread]
@KAG Only time will tell.
- by Polish Hammer - at 2013.02.08 00:56:00
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13. Feedback: Core Gameplay - in Feedback/Requests [original thread]
lol Nice try there. Get on your main maybe?
- by Polish Hammer - at 2013.02.08 00:12:00
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14. buff specialized assault rifles - in Feedback/Requests [original thread]
Vermaak 'Fatal' Kuvakei wrote: There's tons of threads about this, use the search. Btw THEY'RE ALL F****** YOURS! ^This
- by Polish Hammer - at 2013.02.06 23:37:00
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15. Before a Nerf on the HMG............ - in Feedback/Requests [original thread]
Big miku wrote: It'd be nice if we could buy roller skate modules to roll around. Rollerskates? yesplz
- by Polish Hammer - at 2013.02.06 00:53:00
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16. To Nerf the HMG or not to Nerf the HMG? The vote is yours! - in Feedback/Requests [original thread]
Bendtner92 wrote: You can't have a vote on weapon balancing. Even though some people can look objectively at it, there will always be a lot people screwing up the votings because they vote against the weapon simply because they get killed by i...
- by Polish Hammer - at 2013.02.05 21:43:00
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17. (request) forge gun, spawn points - in Feedback/Requests [original thread]
....What? A forge gun round does have a trail.....
- by Polish Hammer - at 2013.02.04 22:39:00
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18. How many times do I have to point out that av nades are broken? - in Feedback/Requests [original thread]
Are you talking about the tier 1 AV nades or just all levels of AV nades in general?
- by Polish Hammer - at 2013.01.29 15:18:00
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19. [SUGGESTION] An addition on the SP system - in Feedback/Requests [original thread]
Bump for great justice.
- by Polish Hammer - at 2013.01.28 13:25:00
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20. [SUGGESTION] An addition on the SP system - in Feedback/Requests [original thread]
This isn't another SP gain mechanic thread, that's already being addressed, I know. This is about an addition to the distribution of into your skills. So, my purposed idea is this: Somewhat similar in how it is with Passive SP, you would "Set Ac...
- by Polish Hammer - at 2013.01.28 03:52:00
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